We do realize these games would have to be on consoles too they’d simply be ported to console and graphics quality and NPC count reduced as necessary, and GPU PhysX obviously wouldn’t be on consoles. Everything would be optimized for powerful Intel based PCs and parallel architecture. We’d improve multithread/multicore support to the point where 8 core CPUs show legitimate improvements (Vulkan will help with this). Optimization would set new industry standards for PC games. Also, every one of these games would use OpenAL as the sound API with native Rapture3D support, because this would provide the most advanced, realistic, and accurate audio including a 3D sound space and HRTF, and EFX. Non-NVIDIA users would have to use CPU PhysX which would provide only standard, unimpressive but fundamentally sound physics effects. The games would be designed to use GPU PhysX to its full potential because it is quite literally decades ahead of other modern video game physics engines. We also envision all of these games, except perhaps the two RTS games, being developed on Unreal Engine 4 (Vulkan, so these games couldn’t be made until 2017) using GPU accelerated NVIDIA PhysX as an option for NVIDIA users. We have some prerequisites that apply to every single one of our game ideas, which we’ll go into before actually starting our countdown. We’re really going to indulge in our fantasies here. Continue on to the next page to start the countdown. There is nothing particularly outrageous here, but of course every single one of our games listed here demands a large and very talented team as well as a large budget, but not a budget that’s totally unheard of for video games, and not an unreasonable amount of ambition and effort. To get a better understanding of us, see our breakdown of our game review system as well as our ideas of the ultimate, most ambitious game design in this article.Īll of our entries include highly detailed but perfectly feasible game ideas. You should know that the GND-Tech gaming staff is comprised of RPG-loving PC gamers. In this opinion piece, we will list and discuss sixteen dream game concepts that we have games that will probably never be announced or attempted. Whether it’s a remake of a classic, a different take on a franchise or setting you love, or something completely original, we all have an idea of ideal video games.
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